Numerous and wondrous are the creatures that Adam encounters on his journey through the Realms of the Haunting. This page shall thus aggregate all the various non-human enemies, demonic entities and monsters, their physical and combat-related features as well as their specific location in the gameworld.
The creatures' names are mostly adopted from the descriptive titles of the textures which can be accessed by using the XWE editor and have also been kindly made available by Taradino Cassatt over here.
Image | Name | Location | Description |
---|---|---|---|
A certain type of creature namechecked in Florentine's Journal.[1] The first and weaker type is equipped with a longsword. | |||
The second type has two horns on its head and metal claws on each hand. | |||
Mechanical type of enemy. | |||
Equipped with longswords, sickles or axes. | |||
Temple of the Morning Star (on returning from Raquia) |
A creature carrying an axe that's invincible to Adam's arsenal of mundane and magical weapons. It can only be defeated by taking advantage of the zone marker which is located in the basement area preceding the Caverns. | ||
Guardian at the end of the Caverns. Demands the offering of a certain gem before granting access to Florentine's Observatory. | |||
A canine creature with a rat's tail, encountered in the section where Aelf's Breastplate can be found and inside Florentine's Observatory. Namechecked in Florentine's Journal.[5] | |||
Mansion |
A noisy type of enemy, wielding several swords. | ||
Raquia, vicinity of St. Michael's |
Creatures dressed in black suits (red sigil on the back), using pistols and, from greater distances, shooting magical spheres. | ||
A winged monster with two axes which spawns after lighting all the candles around an occult floor painting inside the Mansion. Its demise is rewarded with a small quartz statuette, required to access Florentine's Library. | |||
Charles Randall's Vicarage |
First encountered after opening the sarcophagus in the Study, before entering Hawk's prison. Additionally, there's one in the basement of Charles Randall's vicarage, behind bars. | ||
A bluish grey gargoyle encountered in the Caverns, and mentioned in the third part of Florentine's Journal. | |||
Raquia |
A type of enemy similar to the Slander, encountered in Raquia and just before entering Florentine's Observatory. | ||
Sheol |
Flying creatures encountered in the Tower and Sheol, which attack with magical missiles. | ||
Mechanical lion, guarding the entrance to Raysiel's Tower. Can be tamed by serving it the golden haunch of meat found inside the Raquia Maze. | |||
Tower |
A brown creature with tusks and a club, encountered in certain parts of the Tower. | ||
St. Michael's Tower |
A creature similar to the Nephilim, but with spikes and two heads. The one appearing at St. Michael's drops a coin which is necessary to enter the church. | ||
A creature that's roaming around the Island of Threads if Adam is not in possession of the Perdition Shield. | |||
A quick-moving powerful creature inhabiting the first area of Sheol. | |||
According to the official Interplay walkthrough, Vine is the demon that appears after feeding all sixteen brains to the designated automaton. | |||
A green and purple creature with three arms which can only be defeated by shooting at its reflection in a mirror. | |||
A humanoid demon carrying a flamethrower who appears after having solved all the puzzles in Sheol. | |||
Apparently, there have been numerous Dodgers throughout history.[17] Originally, Florentine and his fellows priests had been able to mind-control them, but at some point the Dodgers' power surpassed Florentine's ability. |
References[]
- ↑ Florentine's journal, April 15 1895: "Three days ago I witnessed an uncharacteristic trait in Belial. When I informed him of the deaths of the Urges and the Yielders he took off in blind anger from his place in the library and promptly accessed the Tower."
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "AMAT_C.Coarpse Cybborg with claw hand.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "LOPER_C.DISAPPEARING LOPER.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "URGE_C.Coarpse Dog like thing.BMP"
- ↑ Florentine's journal, 2nd of October 1783: "I have placed a single Urge upon each Gate within the Void with instructions to report any sighting within that place."
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "FEINTY.feint,the boy.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "SHADOW.shadowy figure.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "BEAST_C.Coarpse wings,axe in each hand.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "SLANDERI.ng:saying nasty things..BMP" and "SLAN_C.Bluey grey gargoyle with wings.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "ICONMAN.figurehead for a new generatio.BMP"
- ↑ Name freely deduced from the corresponding texture in the ROTH/M/ADEMO.DAS folder: "KHULKITH.:KITHY KHUL.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "LIONEAT.eat yaw dinner kitty kat.BMP"
- ↑ Textures, as found in the ROTH/M/ADEMO.DAS folder: "NEPH_C.Brown, tusks, weapon club with.BMP" and "NEPHILIM.:fields of...ha ha!.BMP", the latter description being a reference to the British Gothic rock band Fields of Nephilim; the Nephelim themselves refer to giant-like entities mentioned in the Book of Genesis
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "SPITE_C.Brown monster two heads.BMP" and "SPITEFUL.:SPITEFUL,VINDICTIVE GEEZER.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "WIELDER.a wielder - well wielly!.BMP"
- ↑ Texture, as found in the ROTH/M/ADEMO.DAS folder: "DODGER.JAMMY BISCUIT.BMP", humorously implying that the creature was actually named after the so-called Jammie Dodgers, a popular British biscuit, made from shortbread with a raspberry flavoured jam filling.
- ↑ Florentine's journal, 18th of April 1895